![kof 97 movelist kof 97 movelist](https://vignette.wikia.nocookie.net/snk/images/0/09/Orochingpcr1.gif)
The one bad thing about the game is that you have played as most of these characters before, and they do play pretty much the same as they always have. Each character has many different regular, special and desperation moves, as well as a new set of specials to choose from. The number of characters does not mean that SNK skimped on gameplay, it plays every bit as good as any of their games. Reworked Story format Corrected some names in Ioris movelist Filled in some move names for Terrys LDM, one of Kings DMs and Ioris LDM. The amount of strategy in this game is staggering to say the least. The Orochi team seems to be the heavy hitters of the game it includes Bosses from previous games, like Rugal from KoF '97. The teams are broken down into basically what they are: Fleroes, Masters, American Sports (who could forget the cool football and basketball guys from previous games), Fatal Fury, the special team from KoF '97, Art of Fighting, Women Fighters, Ikari Warriors and more. Not a lot is known about the actual mechanics as of press time, but there is a new kind of power meter for specials, with new and different levels. This newest incarnation includes at least 36 characters made up of fighters and Bosses from the previously mentioned games, as well as other old-school hits like Ikari Warriors. King of Fighters '98 is the fifth in the series, and it shows no sign of slowing down now. After that, SNK used an idea arcade players had previously only dreamed of, a combination of some of their most popular titles in one: King of Fighters. Games like Fatal Fury, Art of Fighting and Samurai Shodown stuck out above a crowd of clones and carved their own place in the arcade fighting game genre. A short time after the height of Street Fighter II, it released a flood of fighting titles that mimicked the feel and look of the SF series, but with its own sense of style (this was helped by the fact that SNK hired away most of the programmers of SFII from Capcom). I'm sorry.SNK has long been known as a company of fighting games. If you didn't understand anything in this paragraph, you missed out on one of the best card games ever. However, too many Orochi Iori cards in your deck might be a weakness against other strategies since he provides no SP. quite a powerful card against high HP characters. On a side note, if you play Card Fighters Clash, you should have a few "Wild Iori"Ĭards in your deck. Personally, I prefer Iori's original form over this insane version. While not a necessary part of Iori's design, Orochi Iori was a cool alternate version of Iori to use in several games. Provided some considerable "hype" to Iori as a character early on in the KOF series. The Orochi version of Iori adds a mysterious new layer to Iori Yagami's original design, and Chris does a double-handed horizontal swinging punch. Chris grabs his opponent, lies on his back, and uses his feet to cast his foe behind him. This version of Iori is a tad more insane and intimidating than the original Iori (and that's saying something). Chris walks up his opponent for three steps, catapulting away from them on the third step while smashing them into the ground. Capcom: Matchįrom his ridiculous stance, to his insane battle cries. Of Fighters '98, The King of Fighters 2002
#KOF 97 MOVELIST FREE#
He was free from this state entirely until willingly regaining Riot of the Blood once more and knocked out ShingoĪnd Kyo, before having his Magatama stolen by AshĬrimson. Sealed, Iori's blood was under control until The King of Fighters XI.ĭue to Orochi's presence released by Those From the Past, Iori entered the Orochi, holding him by his throat, while Kyo delivered the final blow and This attempt backfired as Iori regained control of his body and attacked When Orochi was nearing defeat, the Riot of the Blood was onceĪgain triggered within Iori, in an attempt to make him turn against Kyo and Chizuru. He eventually snapped out of it, and then helped the fightĪgainst Orochi. He entered the Riot of the Blood and attacked Team Japan, '97 tournament, Iori began suffering from the same symptoms and he begand
![kof 97 movelist kof 97 movelist](https://vignette.wikia.nocookie.net/snk/images/6/66/KOF_97_OL-Orochi_Chris.png)
Of the Blood and before they could react, and he supposedly killed the two Iori's blood started to boil and his head started to ache. He lost control of his Orochi blood during a tournament was in KOF '96.Īppeared behind Iori and started talking to each other. Riot of the Blood state before any KOF tournament took place. This happens when someone has part Orochi blood in their veins. To the pact the Yasakani (Yagami) made with Orochi ,Īll members of the Yasakani blood line are subject to entering the Riot of theīlood. It seems Iori has learned to control his Orochi blood.
![kof 97 movelist kof 97 movelist](https://vignette.wikia.nocookie.net/snk/images/4/43/KOF-Kyo242.jpg)
Which allows him to become both stronger and faster.
![kof 97 movelist kof 97 movelist](https://wiki.supercombo.gg/images/a/ac/Characterselectkof97.png)
Loses control of his Orochi blood, he enters a stage called Riot of the Blood